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Design your ideal MMO Part II
KeyWord: Age of Conan, Funcom, AoC, MMO Date: 05-30-2008
Summary: I am very happy to see that yesterday\'s topic garnered such fantastic responses. It\'s no surprise to me that the vast majority of you decided that gameplay is more important to you than graphics.
Relevant: Design Your Ideal MMO Part I
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Design your ideal MMO Part II
Part of Keen\'s adventure in MMORPG, Random things
I am very happy to see that yesterday\'s topic garnered such fantastic responses. It\'s no surprise to me that the vast majority of you decided that gameplay is more important to you than graphics. Let\'s move on to part 2 now which focuses on the different forms of PvP. In today\'s market players are showing that they want and care about PvP in their games. Some games literally revolve around the player vs. player interactions. But there are several types of PvP and choosing which type you enjoy most is the focus of this post. Below are some examples of PvP. Feel free to pick one or create your own form of PvP.
1. FFA PvP. Winner takes all. No restrictions on who or when I can attack! RAAAWR!
2. Realm vs. Realm style. I like knowing who my allies are and fighting for a cause.
3. Guild vs. Guild. My guild is better than yours!
4. Battlegrounds. PvP is an afterthought for me and I want it in controlled environments. (think LOTRO)
5. No PvP. Carebear stare!
6. Other (Please explain!)
I\'m in love with RvR. Ever since Dark Age of Camelot introduced me to the idea that I could fight with others of my realm/faction, for a cause greater than myself, I have not been able to truly enjoy any other form of PvP. I like knowing who my allies are and I like that sense of \"realm pride\", which is really only a strong form of community, that forms when you fight alongside other players. This is somewhat of a tangent, but in RvR I love attacking objectives like Keeps or towers and then defending them for hours/days/weeks against the other realm\'s attackers. I enjoy that push and desire to take relics or major objectives that signifity a true \"victory\".
I really dislike when PvP becomes an afterthought. In LOTRO PvP was really ignored and pushed off into this little corner of the map where those interested could bash eachother on the head for a couple hours before getting bored. It felt neglected and removed from the rest of the game. World of Warcraft was the same way for a long, long time. At release Blizzard ignored pvp and went through several different iterations and attempts before settling on their e-sport system. Not my cup of tea, but a lot of people enjoy the bigger emphasis on PvE.
FFA PvP is interesting and brings with it a similar sense of community that you can get in RvR. It\'s just a lot more political and chaotic. AC: Darktide, Mordred/Andred, and now even Age of Conan\'s FFA rulessets offer a sense of free-for-all. And while I\'m on the topic of AoC, you also have a dash of that guild vs. guild stuff to consider.
So, what say you? Which style of PvP would your ideal MMO have or are you a carebear and want your ideal mmorpg to have no pvp at all? There\'s no wrong answers here. Once you have decided on which you prefer, try and combine it into a sentence with your choice from part 1. Here\'s mine:
\"My ideal mmo would emphasize amazing gameplay over graphics and would be centered around a RvR style of PvP.\"
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